namespace BinaryHeap
{
using System;
using System.Collections.Generic;
public class BinaryHeap<T> where T : IComparable<T>
{
private IList<T> heap;
public BinaryHeap(T[] elements = null)
{
if (elements != null)
{
this.heap = new List<T>(elements);
for (int i = elements.Length / 2; i >= 0; i--)
{
this.HeapifyDown(i);
}
}
else
{
this.heap = new List<T>();
}
}
public int Count
{
get
{
return this.heap.Count;
}
}
public T ExtractMax()
{
var max = this.heap[0];
this.heap[0] = this.heap[this.Count - 1];
this.heap.RemoveAt(this.Count - 1);
if (this.Count > 0)
{
this.HeapifyDown(0);
}
return max;
}
public T PeekMax()
{
var max = this.heap[0];
return max;
}
public void Insert(T node)
{
this.heap.Add(node);
this.HeapifyUp(this.Count - 1);
}
private void HeapifyDown(int i)
{
var leftChild = (i * 2) + 1;
var rightChild = (i * 2) + 2;
var biggest = i;
if (leftChild < this.Count && this.heap[leftChild].CompareTo(this.heap[biggest]) > 0)
{
biggest = leftChild;
}
if (rightChild < this.Count && this.heap[rightChild].CompareTo(this.heap[biggest]) > 0)
{
biggest = rightChild;
}
if (biggest != i)
{
T old = this.heap[i];
this.heap[i] = this.heap[biggest];
this.heap[biggest] = old;
this.HeapifyDown(biggest);
}
}
private void HeapifyUp(int i)
{
var parent = (i - 1) / 2;
while (i > 0 && this.heap[i].CompareTo(this.heap[parent]) > 0)
{
var temp = this.heap[parent];
this.heap[parent] = this.heap[i];
this.heap[i] = temp;
i = parent;
parent = (i - 1) / 2;
}
}
}
}
Tag: Abstract Data Structure
Simple implementation of generic BINARY TREE in C#
using System;
public class BinaryTree
{
public BinaryTree(
T value,
BinaryTree leftNode = null,
BinaryTree rightNode = null)
{
this.Value = value;
this.LeftNode = leftNode;
this.RightNode = rightNode;
}
public T Value { get; private set; }
public BinaryTree LeftNode { get; private set; }
public BinaryTree RightNode { get; private set; }
public void EachPreOrder(Action action)
{
action(this.Value);
if (this.LeftNode != null)
{
this.LeftNode.EachPreOrder(action);
}
if (this.RightNode != null)
{
this.RightNode.EachPreOrder(action);
}
}
public void EachInOrder(Action action)
{
if (this.LeftNode != null)
{
this.LeftNode.EachPreOrder(action);
}
action(this.Value);
if (this.RightNode != null)
{
this.RightNode.EachPreOrder(action);
}
}
public void EachPostOrder(Action action)
{
if (this.LeftNode != null)
{
this.LeftNode.EachPreOrder(action);
}
if (this.RightNode != null)
{
this.RightNode.EachPreOrder(action);
}
action(this.Value);
}
}
Simple implementation of generic TREE in C#
using System;
using System.Collections.Generic;
public class Tree<T>
{
public Tree(
T value,
params Tree<T>[] children)
{
this.Value = value;
this.Children = new List<Tree<T>>();
foreach (var child in children)
{
this.Children.Add(child);
}
}
public T Value { get; private set; }
public ICollection<Tree<T>> Children { get; private set; }
public void EachTree(Action<T> action)
{
action(this.Value);
foreach (var child in this.Children)
{
child.EachTree(action);
}
}
public void PrintTree(int indent = 0)
{
Console.WriteLine(new string(' ', indent * 2) + this.Value);
indent++;
foreach (var child in this.Children)
{
child.PrintTree(indent);
}
}
}
Simple dynamic implementation of generic QUEUE in C#
using System;
public class LinkedQueue<T>
{
private LinkedQueueNode<T> start;
private LinkedQueueNode<T> end;
public LinkedQueue()
{
this.Count = 0;
}
public int Count { get; private set; }
public void Enqueue(T element)
{
var newElement = new LinkedQueueNode<T>(element);
if (this.Count == 0)
{
this.start = this.end = newElement;
}
else
{
this.end.Next = newElement;
this.end = newElement;
}
this.Count++;
}
public T Dequeue()
{
if (this.Count <= 0)
{
throw new InvalidOperationException("Queue is empty.");
}
var elementToReturn = this.start;
this.start = this.start.Next;
this.Count--;
return elementToReturn.Value;
}
public T Peak()
{
if (this.Count <= 0)
{
throw new InvalidOperationException("Queue is empty.");
}
var currentElement = this.start.Value;
return currentElement;
}
public T[] ToArray()
{
var arrToReturn = new T[this.Count];
var currentNode = this.start;
var arrIndex = 0;
while (currentNode != null)
{
arrToReturn[arrIndex] = currentNode.Value;
arrIndex++;
currentNode = currentNode.Next;
}
return arrToReturn;
}
private class LinkedQueueNode<T>
{
public LinkedQueueNode(T value)
{
this.Value = value;
}
public T Value { get; private set; }
public LinkedQueueNode<T> Next { get; set; }
}
}